Around 6:40 on Day 5 (Friday night), we received another email from Dr. Schmitt. He was elated that the cure from Mission 4 had worked and needed more supplies so that he could create enough cure for the mass population.
The items he required were:
A bleach pen
a left-footed flip flop
a red pen
a light bulb
a yo-yo
a stuffed animal
a hairband/rubber band
shoe polish
nail polish
contact cleanser
an eyeglass screwdriver
a shampoo bottle
5 dead leaves collected from 5 different locations
a pack of starburst or other such candy
an empty manilla envelope
10 zombie flesh samples
Anything with the UF crest (not logo) on it
The Gentlemen and I were still off campus and we were able to gather several of the items at our meeting location. Two of our members were nearby and had obtained a few DNA samples. The items we were missing (to the best of my recollection) were: a yoyo, 7 more samples, shoe polish, candy, nail polish, and a bleach pen.
We knew that the challenge of the mission would not be gathering the items, but getting the items to Dr. Schmitt without attracting the horde. Our numbers were low; stealth would be the key to complete this mission. Whoever had all the items could not be followed by the horde.
On our way to campus, we got in contact with Apathy and the Basterds. Combined, the three squads had all the required items, we just needed to meet up and put them all together. We reasoned that the music building would be an ideal place to meet; it’s multiple entrances/exits would make it easy to enter and exit.
Before we could reach the music building, our plan hit its first of many snags of the night. There was some sort of event going on in front of and inside the music building, and many of its entrances were locked. Non-playing civilians have this way of giving away humans, so our hopes of remaining unnoticed were quickly dashed. We managed to make our way in, but not without several NPCs yelling one of several things:
“Humans! Watch out for zombies!”
“What the hell?”
“Nerds!”
Thanks, band geeks.
Once inside, we took cover on the third floor. The music building’s stairwells were ideal lookout points, and we could already see that the group of students playing 4 square out on Turlington were actually a group of zombies keeping watch of the Plaza. Matt got back in touch with Sean, the leader of Apathy, to inform him of the problem.
Sean had a much bigger problem. Apathy had joined up with the Basterds as well as several other humans, and they were at least 30-40 strong. Unfortunately, such as large group had attracted the horde and they were leading them right to us. Snag # 2.
We needed all the items to complete the mission and we needed to get them to Jesse safely. That would be impossible if the horde was gathered around us. Our original plan had been to meet up with Apathy, but it would be better for the mission if there was a smaller squad to finish the mission while the horde was distracted by a large group of humans. The zombies weren’t aware that the Gentlemen/Rough Riders were in the music building, we wanted to keep it that way.
We came up with a plan. Apathy and the larger group of humans would no longer join us at the music building and keep the horde distracted in the CSE/Turlington area, any area, it didn’t matter, as long as it was away from us. Meanwhile, we would send runners to Apathy to collect the rest of the items. The runners would bring the items back to us and we would meet with Jesse to complete the mission. We knew this plan would suck for the large group of humans, but we were under the impression that they were enough in number to handle the horde.
We told Sean to stay put (wherever he was) and we would send our runners to them. Our runners for the night were the Parkour mercs, Drew and Mike, and they were awesome! When we sent them to go get the items, we told them to leave the building without being seen. They simply said “No problem”, ran off, and jumped onto the stairwell ledge. I realized what they were about to do a split second before they JUMPED FROM THE THIRD FLOOR ONTO THE ROOFTOP BELOW! Effing badass!
Unfortunately, their efforts were for naught. Sean had not listened, but had taken his group right to the music building, bringing the whole horde with them. Snag #3.
We were determined that the horde not find out there was another group of humans upstairs. We could still complete the mission as long as they didn’t know about us. We had Sean send up a few of his people with the rest of the items. We soon discovered that they had everything else, except the shoe polish, it had accidentally been dropped somewhere in CSE. Snag # 4.
Meanwhile, Sean and the rest of his group had moved elsewhere and the NPCs having their event in the building demanded we leave. Somehow, the way was clear for us to move, the zombies had followed Sean to wherever they went. We made the quick jump to Rinker Hall.
However, we were still short one can of shoe polish. Our runners were out of reach (their jump off the music building was the last I saw of them all night) and we weren’t sure if we could leave Rinker unseen. Our solution? Another team of runners. We sent Devin, John, Ali, and Mike to check all the campus convenience stores: Beaty Market, Graham Oasis, and the Reitz Union. That night was a great night to learn that shoe polish isn’t sold at any of those locations. Snag # 5.
To be honest, there was a lot of sitting around in this mission for me, the runners did most of the work that night . Most of us sat around in Rinker while Matt liasoned with Sean. They had found the shoe polish back in CSE. Figures.
I got the impression that there was alot of confusion going on at CSE, Matt was having a hard time getting his plan through to Sean. What we needed him to do was keep creating a distraction for the zombies while:
A) We would send another runner to CSE to get the shoe polish.
B) They would use a runner to send the shoe polish to us in Rinker.
C) They moved to another location, taking the horde with them and leave the shoe polish behind for us to retrieve.
We unexpectedly ended up going with Plan B. Evan Cooke of Squad A and E magically appeared outside the door, with the shoe polish! Soon after, Dr. Schmitt met up with us inside Rinker, sparing us the trouble of going to him. Whew. Mission accomplished.
We were free to leave, but we knew a large number of our comrades were stuck at CSE/Turlington, and their location stopped being a safezone at 9:30. It was already about 9:20, we had to move fast. Our plan was similar at to the one we used to help the Basterds after Mission 2: approach the horde from the side while their attention was on the main group of humans, then create a diversion to draw them away allowing the main group to exit. We would merge with the main group as they moved and then hold for a horde attack. Matt did his best to inform Apathy of the plan.
Was it a risky plan? Yes. We had heard that the horde gathered at the CSE was the largest of the game yet (I’m guessing 40-50). At the most, we were a group of 12-15. If the horde got smart and decided to ambush us all at once, we were screwed, but we couldn’t leave the humans that had been waiting for 2 hours to fend for themselves.
The second team of runners (Devin, Mike, John, Ali) had already made it back. Our squad back together, we went back around the music building and took cover in a University Auditorium hallway. From there, we could see the crowd at CSE. Yikes. From where we were, the horde looked huge.
We changed our plan to enter from the Turlington second floor stairwell, as opposed to the Potato side. We were able to get inside without any problems. From the second floor walkway, we could see the crowd. Turns out that huge horde was actually some sort of cultural fraternity event. Not a single zombie or human. We were too late. Afterwards, most of us went home for the night, to the TSF show, or out to search for the War Hammer.
We later learned that the humans couldn’t wait for us of or didn’t know about our diversionary plan in the first place. To the best of my knowledge, they had taken refuge inside CSE and come up with a plan of their own, but many were lost trying to escape that night.
I also heard that there were a few grumblings about the Gentlemen refusing to come down from the music building. All we were trying to do that night was complete the mission. I hope this recap sheds some light on the situation.